![]() ![]() ![]() It is quite likely that I will end up producing a version of this cheat sheet for 7th Edition (which contains a greater number of mechanical changes), especially as I have recently won a complete set of the 7th Edition rulebooks as a prize for a Novus Ordo Seclorum advancement event at Gen Con this year. The change from 1st Edition (which I do not own) to 2nd Edition reputedly includes a rather major change to the magic system, so this cheat sheet will probably be of less worth to anyone still running a 1st Edition campaign. (The only reason I don’t use 6th Edition is because (a) I already own 5th Edition, (b) I like the cover painting for the revised 5th Edition better, and (c) I find the 6th Edition rulebook virtually illegible because of the fonts used.) It can also probably be used nigh-seamlessly with 2nd, 3rd, and 4th Editions, as the mechanical changes from those editions to 5th Edition are limited, if I recall correctly, to a very minor revision of the skill list and some changes to character creation mechanics (which don’t affect these cheat sheets). This is my first time GMing the system, and I'll be advertising for applicants unil the end of second week of January.Although this cheat sheet has been specifically designed for the Revised 5th Edition of Call of Cthulhu (because that is the version which I use), it should serve just as well with the original 5th Edition and 6th Edition because the changes between those editions are essentially inconsequential. ![]() My name is Saithorthepyro and I'm going to be running the Shadows in the Mist Campaign for Age of Sigmar: Soulbound. Those with the power and drive to stand before encroaching oblivion and raise their weapons in defiance. Brave heroes who are not afraid to bring light into the darkest parts of the city in search of truth and honour. Some whisper that it is a doomed city, irreparably corrupt and rotten to the core in ways that nothing but a cleansing fire could cure.Īnd yet, wherever there is corruption, there are those who would seek to right it. With all of this in play, there is no denying that to set foot in Anvilgard is to take your life into your hands. And the followers of Chaos see the city as a grand prize for their dark gods, helplessly destabilised and ripe for the slaughter. The Everqueen Alarielle views the ever-flowing defoliant spray that holds back the hungry jungles as a terrible weapon that could be turned against her beloved children, the Sylvaneth. The God-King Sigmar fears the city’s realmgates might fall into the hands of the Ruinous Powers, who would use them to wreak havoc across the Mortal Realms. Gods have set their sights on the city as well. To their agents they bring wealth and power they could never hope to attain on their own, and to their opposition they grant only disgrace or death.īut it is not just mortals who vie for power in the shadows of Anvilgard. This vast criminal network of cutthroats, sabeutours, and politicians operates from the shadows, steering the city toward an unknown future under the orders of their mysterious leader, ‘Sovereign’. Many say that the city only pays lip service to the God-King Sigmar, and that another organisation truly runs the streets - the Blackscale Coil. While the dark-armoured Stormcast Eternals of the Anvils of Heldenhammer protect the city and the precious cluster of four realmgates hidden within the Black Nexus at its heart, their dour nature and sombre dedication to their duty hardly inspires confidence in the wary populace. Every deal is dangerous, every alley a trap, and every die loaded. The people are just as sharp as the knives they carry. Corruption is rife in every walk of life, from the lowliest merchant to the Grand Conclave itself. Its winding, mist-shrouded streets are a haven for illicit trade, unscrupulous pirates, and umbral sorceries of all kinds. Pressed between the boiling waves of the Searing Sea and the ever-encroaching jungles of the Crucible of Life lies the free city of Anvilgard - the City of Scales. Where the mist never leaves and the shadows have eyes. There is a city on the Charrwind Coast unlike any other. ![]()
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